Lord Jaraxxus: 20.2 million hit points
Loot: ilevel 232, Tier 9 items
Lord Jaraxxus is the second encounter in Trial of the Crusader. Let’s start off this boss strategy guide with a look at his abilities, and we’ll get into more specific boss strategies later.
Boss Strategy Guide: Lord Jaraxxus Abilities
Nether Power
Increases magic damage done by 20%
Stackable
Starts with 10 stacks, or Lord Jaraxxus’ powers increased by 200%!
Instant cast
Six second cooldown
Lasts 30 seconds
Fel Fireball
24,375 to 25,625 damage on cast
Fire damage
9,263 to 9,737 additional damage over time
Damage over time lasts five seconds and hits every one second.
Two second cast time
Always cast on primary tank (unless your tank’s not holding the highest aggro, but hopefully he is.)
50,000 yard range
Lasts five seconds
Two second cast time
Fel Lightning
11,700 to 12,300 damage
Fire damage
Usually targets ranged players
50,000 yard range
Starts a chain, hitting one player, and then moving to another
Hits up to three players
Stacks an extra 50% damage on the second player
Instant cast
Two second cooldown
Touch of Jaraxxus
3,900 to 4,100 damage per second
Shadow damage
Also casts Curse of the Nether on players near the player that was targeted with Touch of Jaraxxus
Instant cast
Lasts 12 seconds
Two second cooldown
Curse of the Nether
4.388 to 4,612 damage per second
Shadow damage
Lasts 15 seconds
Instant cast
Legion Flame
2,925 to 3,075 damage per second
Fire damage
Lasts six seconds
Lights the ground on fire
Incinerate Flesh
Absorbs 60,000 healing received
Decreases damage you deal by 50% for 12 seconds
Causes Burning Inferno if not removed
Burning Inferno
3,900 to 4,100 damage per second
Fire damage
Last five seconds
Burns every single party member
Caused by Incinerate Flesh if that spell isn’t dispelled
Nether Portal
9,263 to 9,737 damage
Shadow damage
All players in a 10 yard radius
Summons a Mistress of Pain
Mistress of Pain: 1.5 million hit points, cause melee damage to both main tank and another random raid member, has armor piercing abilities
Infernal Eruption
9,263 to 9,373 damage
Fire damage
Summons three Felflame Infernals
Felflame Infernal: 400,000 hit points, 5,000 DPS through Fel Inferno to players within a 15 yard radius and 6,338 to 6,662 damage through Fel Streak to main tank or whoever holds the most aggro
Lord Jaraxxus Boss Fight Strategy Guide: Step by Step
You’ll probably need about five healers to beat Lord Jaraxxus. The primary focus for healers (other than obviously keeping tanks alive) in the Lord Jaraxxus fight MUST be on dispelling Incinerate Flesh. It’s a good idea to assign one healer specifically to dispel Incinerate Flesh. The life of your raid depends on not letting Incinerate Flesh become Burning Inferno, which can easily cause a complete party wipe in just seconds.
You’ll probably need two tanks in this fight. Elect a primary and a secondary tank. Your primary tank will focus on Jaraxxus, and your secondary will take on the Mistresses of Pain and Felflame Infernals.
Take down the Mistresses of Pain and Felflame Infernals as quickly as possible, but don’t pull too many DPS from Jaraxxus. Decide ahead of time which DPS will switch and target these extras when Jaraxxus calls them out.
Spread all raid members at least 10 yards apart. This will help keep the damage from Fel Lightning down to a minimum.
Assign one or two DPS to interrupt Fel Fireball each time Jaraxxus casts it.
When Jaraxxus lights the floor on fire with Legion Flames, DPS should NOT stand in the fire unless they want to die. Healers will need to heal the Tanks through the fire damage, so be ready for when he casts this spell.
It’s handy to have a mage or two along, and make sure they know to steal Jaraxxus’ Nether Power buff.
Make sure your paladins don’t all have the same aura up. It’s helpful to have one with Shadow Resistance Aura, another with Fire Resistance Aura, and at least one more with Devotion or Retribution Aura.