The fourth boss you’ll face in the first wing of the Icecrown Citadel dungeon is Deathbringer Saurfang. He Is a blood death knight, so bring out all your best abilities against death knights for this fight. Focus on limiting how much blood power he’s able to gather and watch out for all the adds he spawns. A new set pops up every 40 seconds.
Deathbringer Saurfang Abilities
Deathbringer Saurfang: 9,761,000 – 34,860,000 hit points
Blood Link
Deathbringer Saurfang collects blood power from the damage he deals
Increases his energy by 1
Blood Power
Deathbringer Saurfang gets slightly larger and deals slightly more damage
Blood Nova
10,000 damage
Physical damage
Damages the party member targeted and those nearby
Boiling Blood
9,500 damage every 3 seconds
Physical damage
Lasts 24 seconds
Call Blood Beast
Adds 5 blood beasts every 40 seconds
Blood Beast
Thick Skin: Reduces damage taken by 75 percent
Scent of Blood: Reduces your party’s movement speed by 80 percent and increases damage by 300 percent
Frenzy
Increases attack speed 30 percent
Mark of the Fallen Champion
Adds 5,700 – 6,300 damage to Deathbringer Saurfang’s melee attacks
Physical damage
Heals Deathbringer Saurfang 5 percent of total health
Rune of Blood
Leaches 5,100 – 6,900 health from one party member
Heals Deathbringer Saurfang 5 times however much it leaches
Deathbringer Saurfang Boss Strategy Guide
The battle against Deathbringer Saurfang is fairly cut and dry. Ranged DPS should fan out across the battle area so if one of them is hit by Blood Nova, it doesn’t damage anyone else.
Ranged DPS should also switch from Deathbringer Saurfang to his adds whenever they spawn, which is once every 40 seconds. The Blood Beasts give Deathbringer Saurfang blood power if they damage any party member, so it’s best to take them out before they get close to anyone. Melee DPS should stay on Deathbringer Saurfang the enter battle.
Use two or three tanks in the fight, and the tanks should taunt off each other every time he casts Rune of Blood to avoid letting him heal himself.
Deathbringer Saurfang casts Mark of the Fallen Champion when he reaches 100 blood power. Healers should watch for this to be cast and heal the target through it. If the target dies, it heals him 5 percent. Assign one healer to take on the task of healing whoever gets hit with Mark of the Fallen Champion.