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 Lady Deathwhisper killing strategy

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Zangra
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Join date : 2011-07-21
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Lady Deathwhisper killing strategy Empty
PostSubject: Lady Deathwhisper killing strategy   Lady Deathwhisper killing strategy EmptyFri Jul 22, 2011 8:28 pm

The second boss in the first wing of the Icecrown Citadel dungeon is Lady Deathwhisper. This is a bloody battle because she spawns more adds about once a minute. Tanks also won’t do much good against Lady Deathwhisper.

Lady Deathwhisper stats:

HP – 3,000,000 – 13,400,000
Mana – 3,300,000 – 14,000,000

Lady Deathwhisper Boss Abilities

Mana Barrier

Automatically replenishes Lady Deathwhisper’s health, taking from her mana to do so

Animate Dead

Reanimates cult adherent or cult fanatic
Usually raises three of each kind once per minute

Death and Decay

4,500-6,000 damage per second
Shadow damage
Lasts 10 seconds
8 yard radius
Instant cast

Dominate Mind

Cast in 25-player mode only
Increases damage by 200 percent
Increases healing by 500 percent
Instant cast

Dark Empowerment

Grants AoE damage abilities to cult adherents raised by Lady Deathwhisper.
Makes you unable to interrupt spellcasting by adherents

Dark Transformation

Transforms cult fanatic into a behemoth
Increases cult fanatic’s size and damage dealt

Shadow Bolt

11,813 – 13,187 damage
Shadow damage
100 yard range

Adherents

Adherent’s Determination: a buff which makes them almost impervious to magic damage
Curse of Torpor: Increases ability cooldowns by 15 seconds
Shroud of the Occult: Absorbs 100,000 damage
Deathchill Bolt: 8,788 – 13,437 shadowfrost damage
Frost Fever: Frost damage done every 3 seconds; reduces attack speed by 14 percent
Deathchill Blast: 11,563 – 13,437 shadowfrost damage
Dark Martyrdom: 12,000 shadowstorm damage

Fanatics

Fanatic’s Determination: a buff which makes them almost impervious to physical damage
Vampiric Might: Increases damage dealt by 25 percent and heals 300 percent of his damage dealt
Necrotic Strike: 70 percent weapon damage; negates the next 14,000 – 20,000 healing received
Shadow Cleave: 15,913 – 21,000 shadow damage
Dark Martyrdom: 12,000 shadowstorm damage

Frostbolt

50,700 – 61,000 damage
Frost damage
Cuts movement speed in half
2 second cast

Frostbolt Volley

14,400 – 17,600 damage
Frost damage
Reduces movement speed
Instant cast

Summon Vengeful Shade

Creates an add that chases a party member and casts Vengeful Blast on them
Vengeful Blast: 23,160 – 24.840 frost damage

Touch of Insignificance

Reduces threat by 20 percent
Stacks up to 5 times

Lady Deathwhisper Boss Strategy Guide

Your tanks automatically become extra DPS players for this encounter due to Mana Shield. Split your party into two groups: ranged DPS and melee DPS. Ranged DPS should focus on Lady Deathwhisper, while melee DPS will run around the room and take care of the many adds she spawns constantly.
Lady Deathwhisper spawns a new round of adds every 60 seconds, on alternating sides of the room, so melee DPS should clean up one side before heading over to the other side to work on the next set. All physical damage melee DPS should focus on the adherents, while magic damage melee takes out the fanatics. Watch out for the adds to explode from time to time, dealing a lot of damage.
Lady Deathwhisper periodically casts Death and Decay on a party member. It shows up as a huge green circle on the floor. Make sure you run out of it as soon as it’s cast to avoid the damage from it.
If you’re playing in the 25-player mode, Lady Deathwhisper will take over control of one (or three in heroic mode) of your party members at any given time. Use your crowd control tactics on any players under the spell of Dominate Mind.
Phase two of the battle against Lady Deathwhisper begins after you’ve knocked down her Mana Shield. Tanks head back into a traditional tanking role. They’ll need to use all powers to hold aggro on Lady Deathwhisper at this point because of her ability Touch of Insignificance.
Party members who can interrupt spellcasting should keep interrupting her Frostbolts because they do a lot of damage.
Lady Deathwhisper’s adds during phase two are ghosts which chase party members and kill them, so avoid them completely. Just run away when one gets near you.
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